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Game maker studio 2 how to make an uninterruptable animation
Game maker studio 2 how to make an uninterruptable animation











game maker studio 2 how to make an uninterruptable animation game maker studio 2 how to make an uninterruptable animation

If (animator.GetCurrentAnimatorStateInfo(0).IsName("roll"))Īnimator.SetInteger ("state", STATE_Run) Īnimator.SetInteger ("state", STATE_Roll) Īnimator.SetInteger ("state", STATE_Jump) Īnimator. Didn't know you could do that kind of thing with GM2, is that an add on or something TheSnidr 6 yr.

game maker studio 2 how to make an uninterruptable animation

You can use booleans to keep track of the state of your character, and make sure not to trigger animation changes too often that way. How to animate a 3D model in GMS 2 : r/gamemaker Here's a video showing how to animate your 3D models in Gamemaker Studio 37 3 comments Best Add a Comment VampSquirrel 6 yr. Customize your scenes Customize the scenes of your 2D animated video with 2d backgrounds, characters, properties, animated texts or upload your own assets. 1 Answer Sorted by: 1 Sounds like you need to set the sprite based on a one-time trigger, like a button press or a similar state change. Transform.Translate(new Vector3(1f, -.4f, 0f) * rollSpeed * ltaTime) Start with a Template Pick a pre-designed 2D Animated video template you like or start from scratch. So when I press down or, hold down in this case, the animation has to complete one cycle, and then I have to press or hold the down key again for it to start up again. Basically I want the roll animation to play completely, and not be interrupted like a fighting game special move.













Game maker studio 2 how to make an uninterruptable animation